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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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A.SEX
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Text File
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1999-11-12
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15KB
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296 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : A01
# Num faces : 88
# Num points : 44
# Num materials : 1
#
# ============================================================
Triangle mesh: A01
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -257.5796, -0.0000, 58.6218)
Vertex: ( -256.7030, -0.0000, 55.8937)
Vertex: ( -259.5827, -0.0000, 51.7672)
Vertex: ( -237.4827, -0.0000, 51.7672)
Vertex: ( -237.4827, -0.0000, 53.1672)
Vertex: ( -240.4218, -0.0000, 54.5937)
Vertex: ( -265.7812, 0.0000, 104.7812)
Vertex: ( -266.6155, 0.0000, 107.6781)
Vertex: ( -264.0265, 0.0000, 110.2671)
Vertex: ( -264.0265, 0.0000, 111.6671)
Vertex: ( -285.2624, 0.0000, 111.6671)
Vertex: ( -282.7187, 0.0000, 107.3703)
Vertex: ( -307.9062, -0.0000, 54.3961)
Vertex: ( -310.5827, -0.0000, 53.1672)
Vertex: ( -310.5827, -0.0000, 51.7672)
Vertex: ( -290.7827, -0.0000, 51.7672)
Vertex: ( -293.7280, -0.0000, 55.8500)
Vertex: ( -288.8468, -0.0000, 67.0671)
Vertex: ( -261.7108, -0.0000, 67.0671)
Vertex: ( -257.5796, -5.0000, 58.6218)
Vertex: ( -256.7030, -5.0000, 55.8937)
Vertex: ( -259.5827, -5.0000, 51.7672)
Vertex: ( -237.4827, -5.0000, 51.7672)
Vertex: ( -237.4827, -5.0000, 53.1672)
Vertex: ( -240.4218, -5.0000, 54.5937)
Vertex: ( -265.7812, -5.0000, 104.7812)
Vertex: ( -266.6155, -5.0000, 107.6781)
Vertex: ( -264.0265, -5.0000, 110.2671)
Vertex: ( -264.0265, -5.0000, 111.6671)
Vertex: ( -285.2624, -5.0000, 111.6671)
Vertex: ( -282.7187, -5.0000, 107.3703)
Vertex: ( -307.9062, -5.0000, 54.3961)
Vertex: ( -310.5827, -5.0000, 53.1672)
Vertex: ( -310.5827, -5.0000, 51.7672)
Vertex: ( -290.7827, -5.0000, 51.7672)
Vertex: ( -293.7280, -5.0000, 55.8500)
Vertex: ( -288.8468, -5.0000, 67.0671)
Vertex: ( -261.7108, -5.0000, 67.0671)
Vertex: ( -284.9718, 0.0000, 75.2672)
Vertex: ( -275.1405, 0.0000, 96.5218)
Vertex: ( -265.4702, 0.0000, 75.2672)
Vertex: ( -284.9718, -5.0000, 75.2672)
Vertex: ( -275.1405, -5.0000, 96.5218)
Vertex: ( -265.4702, -5.0000, 75.2672)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 20, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 19, 20) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 21, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 20, 21) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 22, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 21, 22) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 23, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 22, 23) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 24, 5) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 23, 24) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 25, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 24, 25) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 26, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 25, 26) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 27, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 26, 27) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 28, 9) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 27, 28) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 29, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 30, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 29, 30) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 30, 12) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 30, 31) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 32, 13) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 31, 32) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 33, 14) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 32, 33) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 34, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 33, 34) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 35, 16) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 34, 35) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 36, 17) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 35, 36) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 37, 18) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 36, 37) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 19, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 37, 19) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 38, 42, 39) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 38, 41, 42) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 39, 43, 40) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 39, 42, 43) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 40, 41, 38) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 40, 43, 41) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 39, 40) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 0, 40) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 18, 40) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 40, 38) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 15, 16) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 14, 16) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 16) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 16) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 16, 17) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 17, 38) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 38, 39) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 11) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 11) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 11) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 4) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 4, 5) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 5) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 5, 6) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 6) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 39, 0, 6) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 39, 6) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 11, 6) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 19, 43, 42) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 37, 43, 19) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 36, 43, 37) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 36, 41, 43) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 33, 35, 34) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 32, 35, 33) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 31, 35, 32) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 30, 35, 31) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 30, 36, 35) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 30, 41, 36) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 30, 42, 41) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 28, 30, 29) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 27, 30, 28) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 26, 30, 27) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 21, 23, 22) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 21, 24, 23) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 20, 24, 21) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 20, 25, 24) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 19, 25, 20) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 42, 25, 19) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 30, 25, 42) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 26, 25, 30) uv ( 0, 3, 2) edge (1, 0, 0)